JuWeiFan
Wang
FX Artist
Week11 Front shield
Update: 8/21/23
Process Part 1
Aura combine with the trail
the aura doesn't seem very obvious, try to increase the emission and adjust the color.


before


After
Process Part 2
Shield Reference




Combining reference with my own ideas, I don't want the shield too obvious.
Process Part 3
Shield process
use the half of the sphere and make sure it can cover the upper body. and get it the mountain noise(by change the elements size to make it feel like it moving to the backward).

use the divide node. There are two ways to achieve this kind of shape click on the smooth polygon and the change the range or click on the compute dual.
a whole piece become individual pieces
polyextrude adjust the distance and click on the insert scale and for the output back (when click on that it looks not nice in render view)


create vop node and primitive node





Fluctuation degree can control by the ramp
To control the scale of the sphere. Use the same way to create another vop and primitive node but this time don't change the primitive's pivot translate.

also I hope he gradually dissipates from beginning to end.


base on this result. I need make the object rotate 90 degree and after I finish vop part then rotate back.

before

after
same way to scale down the pieces

For material I also want to add another noise layer. This one not effect scale and position.

before

after
also to create the Alpha channel.

Material Setting

Render Result

diffuse and reflect too mush little bit high
also the alpha channel need to be more darker

the emission need higher and the color need bit lighter.

color right but the alpha still too dense

Final Result
copy to point (hightlight the object), need little bit adjust

before

after
overall the shield's color still need to be adjust and the position should be a bit back


Final Result
