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JuWeiFan
Wang
​FX Artist

Week 4 Fx Progress & RnD

Update: 2/2/23
Click Button To See This Week Result directly

vellum grain (collide with heightfield)

Cause the heightfield don't have the thickness. if the grain want to collide to the height field, then the height has to be the closed geomtroy.

I use the extrude volume.

屏幕截图 2023-02-04 125154.jpg
屏幕截图 2023-02-04 125210.jpg

before                                                              after

Now I can successfully import the heightfileld

after simulation we think that make the grain into the hole is not good idea. So we change it in to the more flatten area. and in case the grain is flow around I increase the stickiness of the grain.

the sand is flow to the left and the sand  is too sticky

first reduce the stickiness

second decrease the velocity damping(from 0.02 to 0.01)

the sand is still flow to the left. So I decide make the block and give the heightfield more friction in dopnet work.

屏幕截图 2023-02-05 134348.jpg

the sand is stop flow to the left but the sand is still is not stable while the controller is not moving (which make the grain look like not the sand )

change the friction from 0.75 to 10 to test the grain stable how to effect by the 

static threshold

change the friction from 0.75 to 1 .75

the result might need little bit higher

change velocity damping 0.05, static threshold 3.75 , dynamic scale 0.4

add blocker

still need some adjust about static threshold dynamic scale and velocity 

Maybe the pscale min is too small will cause the sand flow

next step I will increase the min pscale

after testing the problem is still come from the stickiness,

next I will make the sand less stickiness and make the simulation running longer to see the result

the result looks good

currently setting is : two blockers, one controller, one heightfield.

dopnet work setting: all object friction is 5, expect the controller :0.1

                                  velocity damping 0.02, iterations substeps :5 static threshold 0.75

                                   dynamic scale :1 attraction weight :1 attraction :0.5

                                   click off the Assume Uniform Radius

next step is try to se if I can make the sand more stable than this 

attraction :0.8, look like the same, next I will change to 1.5

attraction :1.5, I wondering that if I can keyframe the Auto Sleep or not, So that I can make the grain stable quickly and also can be collide with the controller.

the result seems working, but only a few particle have collide with the controller, I think it might becasue the auto keyframe need to be adjusted.(after test still have the collide issue)

static threshold 5

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