top of page
JuWeiFan
Wang
​FX Artist

Week 8 Fx Progress & RnD

Update: 3/3/23
Click Button To See This Week Result directly

Based on the advice given by the mentor this week.

1. the controller's animation need be adjust (The unreal camera is not match the camera that I create in houdini)

2.Still need to lower the particle size

About The Import the Camera in Unreal From Houdini

Because my team members told me that Houdini's camera is hard to import into the Unreal engine. After doing some research, I found a way to import the camera into the Unreal engine.

the resource from : (55) Houdini to Unreal Engine 5 Camera Export - YouTube

                                (55) Export camera from Houdini to UE5 - YouTube

The main part in houdini is to remember to export Frame Range.(Important!! otherwise the camera won't move)

屏幕截图 2023-03-03 192134.jpg

The part in Unreal has same steps need to remember.

1. import camera in Actions(spanner shape)

屏幕截图 2023-03-03 192441.jpg

2. import setting

屏幕截图 2023-03-03 193030.jpg

3. Create Actor and make actor become parent to camera 

屏幕截图 2023-03-03 193550.jpg

4. Change the actor's transform

Anchor 1
屏幕截图 2023-03-03 193939.jpg

But in camera view, it still can't see the controller. After troubleshooting, I found that I change the controller's position (because the method we import grain into unreal can't change the position and it must keep it in (0,0,0), We have to make the other part to match the grain position(0,0,0) )

The reason why I can‘t see the controller in the camera view,  because I change the controller's position to match the grain part. 

The solution is that we need to transform the camera with the same position, I will get the right result.

The controller changed position (1.78, 0, 1.31) ,so the camera also need have to move this far.

屏幕截图 2023-03-03 195041.jpg

Finally It worked. 

The test frame 395(the controller's position is the same in the camera view.)

屏幕截图 2023-03-03 195856.jpg

houdini view

屏幕截图 2023-03-03 195908.jpg

Unreal view

The camera with the movement also worked.

屏幕截图 2023-03-03 200355.jpg

houdini view

屏幕截图 2023-03-03 200248.jpg

Unreal view

Regroup the controller's texture

The controller Fbx file don't have the texture group, but the texture already grouped in unreal which means I need regroup the controller base on the texture group.

屏幕截图 2023-03-03 205558.jpg
屏幕截图 2023-03-03 205725.jpg

texture group

屏幕截图 2023-03-03 210402.jpg

each part base on the group name

regroup base on the texture group

屏幕截图 2023-03-03 205900.jpg

Whole object

Adjust The Vellum Grain

Change the voxel size to 0.0005

Cause the voxel is small, the static sand also need be adjust.

屏幕截图 2023-03-05 011626.jpg

The final result

©2022 by JuWeiFanWang. Proudly created with Wix.com

bottom of page